Unity 3D – Volumetric Procedurally-Generated Galaxy
Creating a volumetric galaxy, procedurally generated based on a bitmap, is relatively easy in Unity. The key idea is to…
Creating a volumetric galaxy, procedurally generated based on a bitmap, is relatively easy in Unity. The key idea is to…
In this tutorial, we are going to extend the UI tracker developed in the previous article and change the behaviour in order to implement kind of a multi-target UI tracker/radar/scanner.
In this short tutorial, we are going to implement a visual tracker around objects that are pointed to with the mouse cursor. The tracker is an UI element, ie. it’s in the 2D UI canvas space. It draws a scaled rectangle around the objects and adds icons and texts beside that can hold status or symbols.
This posts describes how to make a simple object bouncing, acceleration and glue platform behaviour for Unit 3D. The script supports active bouncing (flipper effect), a glue on contact with timer and a sideways acceleration.
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